Bampony · Our vision

Connecting the physical and digital worlds.

Spatial intelligence for everyone.

We believe places, scenes, and memories should be as easy to capture as a photograph, and as accessible to explore as digital content.

We aim to connect spatial capture, cloud reconstruction, and 3D applications, making spatial content easier to create and use so more people can preserve moments, share experiences, and benefit from spatial intelligence.

From Hangzhou, towards a connected world

Bampony draws on 3D technology and spatial intelligence to connect physical places with digital worlds. We build products that bring these capabilities into everyday life.

  1. 2025

    Bampony founded

    Founded in Hangzhou to pursue a shared vision for spatial intelligence.

  2. 2026

    Supported by multiple funding rounds

    Raised tens of millions of RMB across multiple funding rounds to support long-term research and product innovation.

Building the future of spatial intelligence, together

Our team brings together expertise in 3D research, consumer electronics, cloud computing, and spatial algorithms.

Zhang Ji

Founder & CEO

Zhang Ji

Around 20 years of experience in 3D technology and spatial intelligence, spanning research, product commercialization, and international business.

Manycore Tech
Former Vice President leading commercial-space business, with experience in cloud computing, 3D rendering, and large-scale spatial data applications.
Glodon
Previously led research and development and overseas business, advancing 3D products, technology platforms, and international operations.
Guo Jie

Guo Jie

Chief Scientist

Tenured Associate Professor (Research Fellow) and doctoral supervisor at Nanjing University’s School of Computer Science. Research covers 3DGS reconstruction, 3D scene understanding, and intelligent modeling.

Xu Chunwang

Xu Chunwang

Head of Hardware

Previously led consumer-electronics development and product management at Huawei. Experienced across the wearable-product lifecycle, from definition and engineering to mass production.

Li Min

Li Min

Head of Software

Previously led rendering technology and cloud-computing platform development at Manycore Tech. Experienced in real-time rendering, cloud-based 3D processing, and product engineering.

Wang Shiliang

Wang Shiliang

Head of Algorithms

Previously developed positioning and navigation algorithms at AAC Technologies and Geely. Expertise spans SLAM, sensor fusion, and LiDAR point-cloud algorithms.